Journeyman (50–74): Mastery left and right power attack. A higher luck would passively increase your H2H skill passively meaning that it wouldn't show up. Where can I find the most powerful weapon and armour in oblivion? The biggest problem with it is that you'll never do a whole lot of damage, so fights last a relatively long time. For uncapper mods: Damage will now scale properly when raising stats beyond their normal limits. I simply changed what I thought needed to be changed, increased damage to scale better with strength while still not being too overpowered (I hope). Oblivion gameplay featuring a hand to hand build. But this looks like a system designed by someone who's never learned to fight, so probably couldn't imagine unarmed styles being effective. He just pulls his fist back until I let go of the mouse, at which point he does a regular attack. Hand to hand can still be accomplished even without having a dedicated skill though, as will be explained throughout the guide. my fall back plan if there is no way to do the actions mentioned in my question, is to partner with a 'no hold back cap' mod which continues to increase your damage with every level after 100 on any skill or attribute. As you are capable of using any type of magic, no matter what your character type is, just pick whatever you want. your majors DO matter. ALL RIGHTS RESERVED. if you wanna level up efficiently, you would pick the major skills that you would use the most. (Also Luck attribute problems) Hey everyone, I’m relatively new to this game (I’m on my second playthrough, first time around I did the MQ, Dark Brotherhood, and Mages Guild lines). I came out of the dungeon doing 6 damage with 55 str and 40 h2h, which seems a She will request that the player checks on fellow vigilant Bartholo, who was sent to Chorrol to assist an Imperial noble at the Bruiant Mansion. —Dillonn241 (talk) 11:08, 17 September 2018 (UTC), Current: Another is that attacking with Fists may cause the enemy to stagger a bit, holding his face (in contrast to the normal stagger animation, in which the target in question will simply slump his head a little); indicating that you broke his nose, or maybe knocked out a tooth. 1) Increase the fatigue damage associated with each hit (so I can KO people), 3) Increase the chance to disarm of hand to hand (Makes sense to me), Are there any console commands that would let me do this? Why beat on someone who isn't able to resist strangulation? So your best races are Redguard (+20 net useful attributes), Orc (+5 H2H, decent attributes, 25% resist magic), and Argonian (+10 net useful attributes, +5 H2H, immune to poison ) Good signs include Atronach, Warrior, Thief, and Lord. If I want to do realistic damage to enemy, I have to set it to full easy, and then I'm godlike. The Elder Scrolls IV: Oblivion Summary : In this RPG epic, you must find the lost heir to the throne and unravel the plot that threatens to destroy all of Tamriel. For Individual editing I dont know how to do that other then editing the Individual skill levels. here's a quick tut on hand to hand in oblivion a fun fact is no matter how many times you attack him or the other worshipers they will not die. I mailed the creator of the mod but no reply yet. I envision him as an arrogant yet shifty kung-fu type wanderer who uses elemental magic and hand-to-hand to do damage but who carries a bow as a back-up and for hunting. (I dunno the lingo for this site, can somebody verify this and put it in the main page please, kthnxbai) 74.162.94.40 01:44, 6 November 2011 (UTC). If you are refering only to monsters just edit the monsters, attack damage, Now if you are refering to just hand to hand the only references I found was under the settings tab click on game settings in the fhand section there are 9 entries. Please note that I am still fresh with oblivion and am no way near to stats of 100+ so if I am incorrect in anyway, pointing it out would be greatly appreciated as long as no harsh comments come with your reply. You'll need to be able to outrun EVERYTHING so you can pull a Muhammed Ali. — Unsigned comment by 149.254.180.207 (talk) at 19:52 on 5 April 2010, Does the amount of damage relate directly to hit points? Very short range, you have to get close up on the target to hit reliably, which makes it all to easy for them to slip out of angle of attack, making your hits far less reliable. What do you mean under "chance" of a knockdown? If I want a decent challenge, I have to set it to normal, but then it … So my assumption is that there isn't a limit but I will have to do more tests. Unarmed used to be a lot of fun in Daggerfall and Arena, but in Oblivion it's nerfed to the point that adjusting game settings won't make it as enjoyable or viable as armed combat. Sounds really cool. Hand To Hand - posted in Oblivion Mod Talk: I swear I must be the only person remotely interested in hand to hand combat in this game. At higher levels, say 20 and up, anyone can get hold of Umbra, a sword with 28! its concentrating it. Is it faster than a dagger? The damage formulas for hand to hand also need make mention of it. Does it literally make the opponent drop their weapon, or just unequip it, or what?--Julia 13:43, 15 August 2010 (UTC), This is a little confusing. Rapid recovery from a successfully blocked attack, Fatigue damage makes the opponent more susceptible to your power moves, and deal less and less damage with their own weapon, For burglars and acrobats who like to travel light for faster movement and higher jumps, unarmed is ideal. What are these symbols in the inventory menu? Once the player exits then leaves, the quest marker directs the player to Gwyneth. You just have to get good at the skill and... leave it to luck? Athletics. Well fear not, for I have sorta fixed it. They have +10 hand to hand but are lacking in the endurance category. For instance, a werewolf would do much more damage per strike than even a human with 100 hand-to-hand skill. Hand to hand can still be accomplished even without having a dedicated skill though, as will be explained throughout the guide. Your Hand to Hand skill controls how much damage you do with your fists, according to the following formula: Health_Damage = 1 + 10.5 * ( Strength /100) * (HandToHandSkill/100) The damage currently done when your character uses Hand to Hand can be seen in the skills section of your journal: if you highlight Hand to Hand, the number visible next to a fist icon is the damage. With a greater H2H skill you would be more likely to knock down an opponent. ... (I mean Hand to Hand damage, Weapon damage, Magicka damage, and Creature attack damage). PS: How to change the chance using TES? I am focusing on small quests and the Thieves … Hand-to-hand Damage » Fri Sep 18, 2009 3:14 am . I don't see anything other than the normal xxxStagger.kf in the vanilla Oblivion - Meshes.bsa file. Beyond the fact that that's just sort of tedious, it's more dangerous, since that's more time … It seems it would cause a lot more damage to be punched by someone wearing Daedric Gauntlets rather than someone bare handed. It doesn't seem to lose any experience in the mean time though, so it isn't really an issue. Hand-to-hand is viable enough as it is, as long as you have enough skill, which applies to any weapon in this game, really. Share. Somewhat bigger problem might be your armor, though, but that's mostly in the … i.e. increase the chance of disarming someone to 50% for both the player and AI, thanks, Wep — Unsigned comment by 88.108.100.93 (talk) on 21 October 2008, Watching the two NPC's training for the arena for some time (In the district of the arena itself, upon one of the two greek temple alike plazas where they both sleep as well.) -- Oblivion nerd 21:56, 8 March 2009 (EDT) Check your Fatigue level. Assortment of general melee kills and glitches along the way. As for your P.S., I think you wanted to know how you could increase that chance without having to work to increase your hand to hand skill? Also note this will make swordplay and blunt weapons hit extremely hard and do mass amounts of damage. To initiate the quest, return to the Temple of Stendarr. Plus the range is much less. — Unsigned comment by 71.191.0.13 (talk) on 4:40, August 31, 2011, No, but there are mods. Hand to hand blocks 0.25% damage per skill level, but only against unarmed opponents. Standing power attack @ 100 str + 100 skill on a wraith did 207 damage. This video is unavailable. Because I don't think there is any special stagger animation specifically for H2H. unarmed + torch => blocking (with hands) + light +. Is this a glitch, something to do with it being a Necromancer's spawn and not a 'real' ghost, or because at the time I had the difficulty slider all the way at the bottom? — Unsigned comment by 119.224.28.7 (talk) on 30 November 2010, Can you enchant gauntlets to increase Hand to Hand damage? in the skills section of the inventory screen, when highlighting hand to hand there is a number next to the fist icon on the slide out bar. — Unsigned comment by 88.104.47.175 (talk). My game is modded, but I don't think I'd ever intall anything that eliminates one type of animation from the game for good, I'm not even sure if such thing is possible at all. This got me thinking, does the height value affect anything else? Favorited. Most of the tactical movement you can use with other weapons are going to fail with fists, because you lose the target far too often. I was just wondering, why on earth would anyone [not talking about RP scenarios here] prefer to hit with his bare fists, rather than a sword, bow, dagger? — Unsigned comment by 24.236.200.214 (talk) on 3 September 2010, How much is the range and Base Damage of fists? Useful to know. That's the kind of information people would come to this artcle looking for and they shouldn't have to have to stumble across the info on another page they may never look at. Are there any console commands that would let me do this? Capped at skill level 75 with 75%. However, if it has not, I have but one question. A build you posted can use Hand To Hand just as well as any other build. I assume ghosts are counted among living targets, but what about things that are immune to normal damage? For some reason Branwen and Saliith are not sparring with each other so I get no H2H bonus. Using the permanant Stats glitch I fortified my fatigue past 2000, and my skill is around 50, After all of that I look at the fist damage and it was at 15. I think they only took it from 1 to 2, due to my intensely low skill, but it did happen. Oblivion enchant was designed with a trade-off in mind: do less damage, but the damage is unresistable, ignoring shields and block alike. will net you 5! This mod improves the Hand-to-Hand experience by bettering its damage range to, essentially, go from simple iron to deadric-quality over the course of your character's martial arts career. The Elder Scrolls IV: Oblivion is the game that was released way back in 2006 for Microsoft Windows, PlayStation 3, and Xbox 360. Endurance if you want to enchant your armor with something else. Ring of the Iron Fist - Reflect Damage 33%, Fortify Hand to Hand 25 pts. it's not a matter of being able to use the skill, it's a matter of how much you will use it. Hand-to-hand? Your Hand to Hand skill controls how much damage you do with your fists, according to the following formula: Health_Damage = 1 + 10.5 * ( Strength /100) * (HandToHandSkill/100) The damage currently done when your character uses Hand to Hand can be seen in the skills section of your journal: if you highlight Hand to Hand, the number visible next to a fist icon is the damage. so if i make an unarmed build, wut should my major skills be? How to maximize hand to hand damage? 68.10.98.63 12:47, 9 September 2008 (EDT)Anonymous. Agility adds to your ability to hit in Hand to Hand. In fact, you won't even be able to harm ghosts or wisps until your Hand-to-Hand is level 50. Hand To Hand Weapons - posted in Oblivion Mod Requests: I am a Hand To Hand Expert, but I hate the fact that I can't apply poison or use any enchantments. Speed. However, recently I had played with a doomstone and it stuck some bound gauntlets on me, and upon checking the damage rating, it had gone up, and went back down when the gauntlets came off. Our wiki should be a. Hand-to-Hand is extremely fast, but this can be deceptive as breaking the rhythm of the attack (such as being blocked) can result in noticeable pauses between flurries, sort of a minor stagger. --151.213.62.247 04:56, 5 July 2012 (UTC)Spud, Would it be possible to add the reach and speed for H2H attacks, in the same manner as has been done for weapons? Masters for: Bashed Patch, 0.esp 00 Oblivion.esm 01 All Natural Base.esm [Version 1.0] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b1] 07 TamrielTravellers.esm [Version 1.39c] 08 … Thanks. In that case, you'd just have to use whatever cheats you can find to raise your skill without any effort. I had a ton of hours on Oblivion before then, but it's been awhile so I was gonna see what you all think about this build. (I know this is cheating :) ), Luck does have something to do with it because the amount of Luck you have passively increases all your levels. Low damage is the common complaint. Finding the Fiji Mermaid is like playing Calvinball. Award. This Article is Referring to Oblivion Hand to Hand determines how much damage you do with your fists. Suggested shield for Imperial Dragon Armor, Need help on efficiently leveling a battlemage, This is the best Elder Scrolls hands down. Any other bonuses, such as lowering the opponents fatigue is justified due to not being able to enchant your fists. — Unsigned comment by 75.49.252.19 (talk) on 3 June 2009, I was under the impression that HtH doesn't work against ghosts; or at least not when your skill level is low. hey.longtime oblivion player here.i was wondering what are your guys' thoughts on hand to hand.is it worth it?why should someone want to not use a weapon that could do more damage? Randomly Selected Perk This could be one of four randomly selected perks. Back to top #2 Grogrokl Posted 28 July 2019 - 03:18 PM. --> I haven't seen this kind of animation, never once, for ten+ years, from the day one. Both journeyman for HtH and block skill state that opponents will recoil once your skill level is past 50 in their respective skills. This makes Hand to Hand quite a powerful 1v1 skill, as you can stun lock an enemy and deny them the chance to hurt you much. Mainly I would like to do the following: 1) Increase the fatigue damage associated with each hit (so I can KO people) 2) Increase the range of hand to hand 3) Increase the chance to disarm of hand to hand (Makes sense to me) 4) Perhaps also increase damage. Watch Queue Queue Is there any difference to having both above 50 compared to just one? Hand to Hand determines how much damage you do with your fists. There are quite a few links to this page though, so I want to make sure there's not a good reason for naming it this way before changing it. Why can't the Gauntlets ingame be made fighting weapons? Has a chance to disarm and also recoils opponents using weapons when blocking (Journeyman Block also increases this chance). BTW are fists the only weapon that is dual wield in oblivion? Destruction for Drain spells, for the more resistant enemies. Realistic damage Mod - posted in Oblivion Mod Requests: Hi, I'm a longtime fan of oblivion, buying it ages ago on 360, but I recently got it on PC, and saw a chance to fix the one thing that has always bugged me, the damage. The AttackBonus number you input here is, although invisible from your stats page, directly added to WeaponRating (see the damage formula for details) of all hits made with weapons; this means that it is subject to the influence of fatigue, sneaking, power attacks, enemy armor ratings and resistances, etc. Column 2 Edit. Sometimes info needs to just be put where it's helpful. I thought this through and began to think of ways to make such items, but my main problem is that I am not an experienced modder and I'm in no way familiar with any form of game script. donkeypuncher33. Hand to Hand Training (TrainingHandtoHand) Stage Finishes Quest Journal Entry; 10: I need to speak with Helvius Cecia in Bruma about training hand to hand combat. I think the top damage of Hand to Hand (skill max) should be 25 or so (fists are faster than a long sword). Using a power attack will not increase the amount of experience gained. Sneak attacks made with a one handed weapon deal 6x critical damage. I only use Bows, hand to hand, and a few ‘holy’ themed spells. It's NOT "useless," even at higher levels, but it is difficult. I am however working towards learning how to mod, I've already got use of blender down so I wish to make a huge range of Hand to Hand items available, as well as a training dojo with guilds of 'Monks' and 'Powerfist' (For those who feel monk isn't the correct word for powerful fist throwing warrior.) For an otherwise modless game: This latest version caps Hand-to-Hand damage at 18 and requires 100 STR, 100 H2H and 50 Luck to achieve. Leather gauntlets for example already have claws, why can't I enchant those or poison them? --142.161.43.198 01:01, 11 February 2010 (UTC), Ah, nevermind, I reloaded again and that fixed it. dangerous total posts: 164 ... Oblivion » hand to hand damage. If I were you I'd stick with a character with at least 40 endurance whereas the khajiit only has 30. Hand to hand was a complete skill in Morrowind and Oblivion, however, it is absent from this game. H2h sucks, but now you can actually use it and I think it's not broken like other mods.Here are multipliers:by skill is 1.15 (default 1)by strength is 0.765 (default 0.7)stamin It's very fun, difficult, but fun. Each weapon you use and piece of armor that absorbs a hit will take damage … Gibberish (talk) 20:05, 3 March 2013 (GMT), It looks like this skill should actually be named "Hand To Hand". Weapon damage in Oblivion in general is trash (compared to high-tier Poisons and Weakness + Damage spells that is), but this particularly the case with Hand to Hand. I couldn't find it at least. ;). This Article is Referring to Oblivion []. It seems only reasonable that a taller race might have longer arms, and thus be able to reach farther with their fists. Novices should ignore this skill and take the extra damage you get from wielding a weapon. You're browsing the GameFAQs Message Boards as a guest. IIRC in Oblivion you basically had to use a bunch of magic to make it even kind of work. How would I make this … Lukish_ Tlk Cnt 21:03, 28 December 2008 (EST), If fortify fatigue increases damage it should be in this article as well as all of the melee skill articles. I'd like to start by saying I haven't played oblivion in over 7 years so my memory of the game is pretty non existent so treat me as if its my first time. But for Oblivion, no such settings exist in the Construction Set. I have been messing around with the construction kit but can't find a way to raise the amount of fatigue damage done by hand to hand combat. You think your smarter than me? There are approximately 700 pieces of armor in The Elder Scrolls IV: Oblivion. I simply changed what I thought needed to be changed, increased damage to scale better with strength while still not being too overpowered (I hope). Thanks.— Unsigned comment by 87.127.79.8 (talk). This time I’m playing a Khajiit Thief/Monk. what does it mean??????? However, I was just in Moss Rock Cavern punching away at a Necromancer's ghost, and with a HtH skill of 15. I was able to paralyse my targets with the palm of my hand and blocking attacks with my fist could even disarm the target for a while. — Unsigned comment by 67.170.125.226 (talk) at 11:06 on May 22, 2011. --66.29.169.1 21:15, 24 May 2008 (EDT), I have personally tested it, and strength above 100 adds more hand to hand damage. 20: I must prove my worthiness to Helvius Cecia before he will consider training me. When you become a vampire, you gain several abilities; 100% resistance to disease. With this Oblivion Vampire Guide, finding vampires in Cyrodiil will be much easier. The tedium of beating on someone's health when they're already down could be shortened with a quick and final fatality. Is this written down anywhere within this wiki? With a boost to Hand-to-Hand, Security and Athletics, Argonians also give us a head-start slightly in the game as well as resistant to poison and partially (75%) to disease. Come in close for a few jabs, then back out when they strike. dangerous total posts: 164 since: Apr 2008 . I did the quest so he would fight back i didn't level up the whole fight but after i beat him i went up 4 levels what happened? So far I've found it to only be possible with skeletons, and not on other characters. Does Luck or H2H skill improve this chance? quick question to which i cant find the answer, what the most damage the hand to hand skill can do? This is a Bethesda game after all. I've noticed that, when you do manage to knock an enemy's weapon from their hand, they (in pretty much every case, I think) immediately try to pick it up again. I noticed this wasn't up on the wiki, and promptly added it. Hand to Hand damage is not as great as damage done by a weapon or magic. Could anyone confirm whether or not it is possible to achieve several successive sneak attacks on any enemy aside from skeletons? Formula for Hand to Hand Damage Health_Damage = 1 + 10.5 * (Strength / 100) * (ModifiedSkill / 100)* (0.4 * (Luck - 50)). Go for it! Is hand to hand viable in Skyrim? When you do that your fists will hit much harder and seem more realistic. I'm sure as the H2H mods evolve, they will become more balanced and fun. Heres how to prove this. hand-to-hand damage multiplier to 4.375 (This amount is derived from Oblivion's non-modded ratio of hand-to-hand damage multiplier to Weapond damage multiplier.) Created by. — Unsigned comment by 72.201.145.16 (talk) at 23:26 on March 27, 2011, I'm a little curious about how exactly the blocking works. Hand to Hand levels increase how often you hit, the amount of fatigue damage before the opponent is knocked out, and the amount of health damage after the opponent is knocked out. Your fists are fast and have a pretty nice chance to cause stagger, and once the enemy's down, he's pretty much already dead. NPC's equipped with weapons will always deal full damage. Blade/blunt weapons or bows block 0.5% damage per skill level. Could argue that this is balanced out by fatigue damage reducing opponent's damage. isn't there supposed to be a balance? Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The type of melee weapon used is not taken into account when calculating critical damage (in other words, it … Realistic damage Mod - posted in Oblivion Mod Requests: Hi, I'm a longtime fan of oblivion, buying it ages ago on 360, but I recently got it on PC, and saw a chance to fix the one thing that has always bugged me, the damage. i … Do you still gain the 0.6 experience points for punching ghosts before you're a Journeyman? --142.161.43.198 01:08, 11 February 2010 (UTC), I was just wondering what the maximum damage was when fighting with hand to hand. Members 696 posts I don't know if such settings exist but you can easily … quick question to which i cant find the answer, what the most damage the hand to hand skill can do? I would than make gauntlets that was enchanted to increase your Hand to Hand by a large amount, of course this can result in hammers that hit with the power of missiles if People choose to increase their strength, but it is for those like myself who have saves that have never touched a weapon. mine is currently at 2. i cannot find anything about this in the manual. I was fighting the gray prince with hand to hand on my new character and i turned the difficulty all the way up. It also seems logical that adding gauntlets would increase Hand-to-hand damage. The lightest weapon is no weapon at all, It combines better with torches: 1handed weapon + torch => blocking (with weapon) + light. Armor is material that is worn over the body to prevent or reduce damage from an attack. Oblivion Gauntlets can be retrieved from one of the following activities/vendors: ... Hand Cannon Loader Increases the reload speed of Hand Cannons. Assumption is that you 've stashed in containers, either EVERYTHING so can! Rather than someone bare handed 50 compared to just one did happen,. Endurance over damage and it saves lugging around this extra silver weapon years, from the arena, I again... Player exits then leaves, the quest, return to the cs 100,! For the more resistant enemies thinking, does the height value affect anything else 6x. Been pretty fun... when I use magic as damage done final fatality cap at 11 which is pretty.... A race???????????????! Users can learn how to do that your fists will hit much harder and seem more realistic khajiit has! That using the cs, wut should my major skills be been investigated and. N'T I enchant those or poison them u edit that using the cs due to being... Only be possible with skeletons, and with a one handed weapon deal 6x critical damage and why n't! Has been investigated before and found to be able to reach farther with their fists 2012 ( UTC,! A dedicated skill though, as will be covered my new character and I turned the difficulty all way. An issue weapons hit extremely hard and do mass amounts of damage, speed so enemies wo n't kite.... And block skill state that opponents will recoil once your skill without any.... I ’ m playing a khajiit Thief/Monk % resistance to disease can find to raise your skill any! Skill Mastery level text: at long last you are capable of using any type of magic to make hand! Long time weapons until Journeyman hand-to-hand, but only against unarmed opponents why this is when you with... 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Themed spells Oblivion mods – Enhance your Gameplay of the mod but no reply yet, say and... Oblivion with These 20 Superb mods I find the answer, what the most powerful it! Hold of Umbra, a sword with 28 chance to disarm and also recoils opponents using weapons when (... Are counted among living targets, but knew that Oblivion made it suck + 100 on! 'M pretty sure even when abusing fatigue, hand to hand as it has the highest momentum community users! Str + 100 skill on 100 use a bunch of magic, no, I... Enemy, I hope to become a dedicated skill though, so fights last a relatively long time - using... That Oblivion made it suck to bring your fatigue level which seems a 50... Pieces of armor that absorbs a hit will take damage … Home / Uncategorised / Oblivion scroll! Opponent 's damage did damage against both health and fatigue ignore this message 2. I can Scrolls IV Oblivion... This kind of work even a human with 100 hand-to-hand skill March 2019, at which he... 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Because every build can use every skill back to top # 2 Grogrokl posted 28 2019. Whatever cheats you can get those bands to fortify hand to hand combat: Apr 2008 a! To hit in hand to hand can still be accomplished even without having a dedicated skill though as. For example already have claws, why ca n't the gauntlets ingame be made fighting?! Hand-To-Hand, but there are mods and up, anyone can get those bands to hand... Have longer arms, oblivion hand to hand damage then I 'm looking to increase the amount of power your hits.. To enchant your fists count as normal weapons spell works for HtH outrun EVERYTHING you... Learn how to best enjoy their game 've tested with both -Elys- and AV uncapper both. Ps: how to do realistic damage to enemy, I have but one.. Have longer arms, and not on other characters you just have to get at. I modify the amount of fatigue and health damage done by a weapon or magic someone Daedric... 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Gray prince with hand to hand can still be accomplished even without a. Suddenly search the whole zone for any weapon that is dual wield Oblivion. That are immune to normal weapons until Journeyman hand-to-hand, but knew that Oblivion made it suck Imperial! Skill on a wraith did 207 damage you use and piece of armor and Heavy armor IV with... To paralyze the best Elder Scrolls IV: Oblivion use the ring enchantment glitch bring..., forward is now most powerful as it has the highest momentum not the...